
I had tried switching grfx API prior an that was not sticking either. exe of the version I wanted as the path was wrong even though copy-pasted from explorer header bar. Not exactly inspiring me to spend 150 a month on Pro.Īll drivers and system are updated as of yesterday morning to latest. That coupled to a get use to it.pointing me at a similar issue with laptops in IssueTracker clearly labeled not gonna fix.was infuriating. My biggest problem in this? The Bug Team totally ignoring my analysis and telling me over and over via form letter to do things that did not work and continually referring to my workstation as an underpowered laptop I was throwing too many poly and shaders at. I was shut down or a while and cussing and fuming up a storm. I can now work for anywhere from a half hour to a couple of hours before a silent crash with no bug reporter. but.change to DX 12.re-open.crash immediately.open again and switch Graphics API in Player to OpenGLCore and closed editor an reopened and it finally stuck. Zilch.Ĭlick to expand.All drivers and system are updated as of yesterday morning to latest. That is about how much work I get between lockups. I am 8 hours from finishing this game.been 8 hours for two weeks now. I post here for insight as I am sick and fed up of getting the same Unity boilerplate fixes when I told them over and over none of them work in solving this issue.

So.if it is DX11 then why does it crash under DX12 and why can i not open in GLCore?īeen happening since 2019.3.0f4. Does that sound like I am overloading my grfx card? That is what Unity Bug Team tells me. Scene has 340k tris and 306k vertices, 500 objects and uses 19.3MB for main screen. No interaction needed like DX11 where it locks up the editor but you have to click on something or change the layout before it crashes.

Tried changing grfx API to DX12.after all Unity tells me DX11 is the cause. Updated GTX drivers using nVidia GeForce for GTX 1080Ĭommand line opens Hub which I have to open the project manually from there and it reads in the top header, not GL Core. System updated last week and this morning. MS docs have no method to reinstall DX11.claims it comes with updates. Had an always crash to desktop after lockup in editor.
